Platform and Kubernetes
Design, build, and run Kubernetes across both cloud and on-prem, including the upgrades, scaling, and observability that keep clusters healthy in production.
Available from October 2026
Over fifteen years building and running automation, Kubernetes, and the networking underneath, most recently at Square Enix. Available for outside-IR35 contracts.
I've spent fifteen years keeping infrastructure running for games companies, most recently at Square Enix and before that at Multiplay. The work is CI/CD, Kubernetes across cloud and on-prem, CDN platforms, and the automation and networking that holds it together.
I work best as an experienced extra pair of hands on a platform or DevOps team: building things properly, fixing what's been deferred, and leaving documentation the next person can follow.
You'll get direct communication and honest estimates. If a plan won't hold up in production, I'll say so before it gets there.
What I do
Design, build, and run Kubernetes across both cloud and on-prem, including the upgrades, scaling, and observability that keep clusters healthy in production.
Pipelines and infrastructure-as-code in Ansible, Terraform and Python, built to hand over clean so your team can run and extend them without me.
CDN, game services, and capacity planning for launch-day load, from fifteen years building and running live games.
Get in touch
Tell me what you're trying to get done, and I'll let you know if I can help.